

The attack damage bonus values are not considered by critical strike.Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Slardar's attack damage.The bonus damage is considered as a conditional attack damage bonus.

The triggering attack first applies the debuff, then its own damage.For Slardar to continuously bash his attack target, he must have ≥ 619 attack speed or have an attack time of ≤ 0.275s (before status resistance reductions).When the charges reach 4, the bash is applied and the charges are set back to 0.The charges have no duration and last indefinitely.Neither count attacks done against allies, wards or buildings, nor bashes them on the bashing attack.The buff is always present but is hidden at 0 charges.Each successful attack done on an enemy hero or creep adds one to the attack counting buff.The bash from Skull Basher and Abyssal Blade is innately disabled for Slardar, even if Bash of the Deep is not leveled up.Multiple instances of the river bonus do not stack, and the bonuses of the river do not linger at all.However, the bonuses are lost when Slardar turns invulnerable.While in puddles created by Slardar's abilities, the bonuses are still granted when Slardar is being moved by upward movement sources.However, if being moved by upward movement sources, the bonuses are lost until he lands back in the water.While on river water, the bonuses are still granted when Slardar turns invulnerable.The aforementioned puddles have to be created by Slardar for the bonuses to be applied.Puddles left behind by a Corrosive Hazed enemy unit cast.Puddle created by Slithereen Crush upon cast.The river bonuses are applied when Slardar makes physical contact with the following:.Grants a total of 43%/48%/53%/58% movement speed bonus while active inside the river.Grants phased movement for the duration, allowing Slardar to pass through other units and wards.Does not interrupt Slardar's channeling abilities upon cast.Once discovered, the Slithereen Guard Smashes the Ground, dazing nearby enemies just long enough to pummel and Macerate them. And with little time to react, they were bathed with his Corrosive Haze, exposing their position while shattering their defenses. Magical energy of this character can fly between units, healing allies and damaging enemies.All values shown are without talent bonuses.Ĭhases down his enemies to weaken and bash them.īorn under the immense pressure of the deep, always ready to find and demolish his foes, Slardar quickly slithers and Sprints into battle with one muscular tail, chasing down legged foes with alarming swiftness.


Whilst in the match, Dazzle gets increased time for abilities and items, and his spells reduce defense of opponents. He became a Shadow Priest, not to be confused with Shadow Shaman, a mighty Dota 2 hero. That was a ritual for pushing brave seekers to their internal world (or to other dimensions) in search of enlightenment. The spiritual experience turned a young guy into a powerful creature with abilities to heal and damage, like Lifestealer.
